Upcoming Update [Released]
Upcoming Update [Released]
Post your suggestion, into Suggestions Topic!
viewforum.php?f=6
Lets keep upcoming update topic clean.
New Features:
10th Anniversary event
Details revealed later
Newbie bosses
viewtopic.php?f=6&t=10758
Newbie bosses have combat skill limit, meaning if any of combat skills are over defined limit, you can't challenge that boss any more.
Newbie bosses are static and don't roam around.
Giant Fire Elemental Max combat stat limit is 80
Diseased King Max combat stat limit is 60
Giant Sand Worm Max combat stat limit is 50
Progress 100%
New island and Dungeon theme
2 island themes, 1 dungeon theme
Progress 100%
Mouse button keybinds
Will work on Chromium based browsers
viewtopic.php?f=6&t=11390
Progress 0%
Tinting pets
Can use paint kit on a pet shelter to tint a pet
Progress 0%
Use all arrows / spells directly from chest
Can fill the pouch or quiver directly from the chest
Progress 0%
Right click use all 2x experience potions from chest and inventory
Quick way to use a lot of potions
Progress 0%
Changes:
New skill quest item reward logic
Better item reward program.
Math and idea analyzed, Implementing in next patch.
Rather than fixed % rewards, % will increase based on skill level and QP earned.
Therefore the higher level you are and more QP-s you have, the better rewards skill quests will give incrementally.
Progress 100%
Sprite improvements
Modified Rat meat.
Improved gem visual feedback, regarding to their grade.
Progress 100%
Improvements for Needles
Needles can be removed from wizardry crafting.
Progress 100%
Pouches stat change
viewtopic.php?f=6&t=11358
https://puu.sh/JbfHI.png
Progress 100%
wings/capes entry barrier changes
viewtopic.php?f=6&t=10373
Currently all wing barriers are removed. Can enter into clouds and blood river without wings.
Progress 100%
Some seeds sell for less than 50% to correct npc
Will be back to 50%
Progress 100%
Draggable color picker
Can move around color picker
Progress 0%
Stop archery when failing captcha (180 seconds pass)
viewtopic.php?f=5&t=11408
Progress 0%
Bug Fixes:
Double iron ring drop on Centipede
Progress 100%
Unify "Robe" in item names
Should always be "Robe"
Progress 100%
cactus floor has incorrect image
Progress 100%
Translation saving giving corrupted file often
Should have less corruption now
Progress 0%
Firefox / opens quick find instead of chat command
Progress 0%
Wiki in Safari is sometimes very narrow and unusable
Progress 0%
viewforum.php?f=6
Lets keep upcoming update topic clean.
New Features:
10th Anniversary event
Details revealed later
Newbie bosses
viewtopic.php?f=6&t=10758
Newbie bosses have combat skill limit, meaning if any of combat skills are over defined limit, you can't challenge that boss any more.
Newbie bosses are static and don't roam around.
Giant Fire Elemental Max combat stat limit is 80
Diseased King Max combat stat limit is 60
Giant Sand Worm Max combat stat limit is 50
Progress 100%
New island and Dungeon theme
2 island themes, 1 dungeon theme
Progress 100%
Mouse button keybinds
Will work on Chromium based browsers
viewtopic.php?f=6&t=11390
Progress 0%
Tinting pets
Can use paint kit on a pet shelter to tint a pet
Progress 0%
Use all arrows / spells directly from chest
Can fill the pouch or quiver directly from the chest
Progress 0%
Right click use all 2x experience potions from chest and inventory
Quick way to use a lot of potions
Progress 0%
Changes:
New skill quest item reward logic
Better item reward program.
Math and idea analyzed, Implementing in next patch.
Rather than fixed % rewards, % will increase based on skill level and QP earned.
Therefore the higher level you are and more QP-s you have, the better rewards skill quests will give incrementally.
Progress 100%
Sprite improvements
Modified Rat meat.
Improved gem visual feedback, regarding to their grade.
Progress 100%
Improvements for Needles
Needles can be removed from wizardry crafting.
Progress 100%
Pouches stat change
viewtopic.php?f=6&t=11358
https://puu.sh/JbfHI.png
Progress 100%
wings/capes entry barrier changes
viewtopic.php?f=6&t=10373
Currently all wing barriers are removed. Can enter into clouds and blood river without wings.
Progress 100%
Some seeds sell for less than 50% to correct npc
Will be back to 50%
Progress 100%
Draggable color picker
Can move around color picker
Progress 0%
Stop archery when failing captcha (180 seconds pass)
viewtopic.php?f=5&t=11408
Progress 0%
Bug Fixes:
Double iron ring drop on Centipede
Progress 100%
Unify "Robe" in item names
Should always be "Robe"
Progress 100%
cactus floor has incorrect image
Progress 100%
Translation saving giving corrupted file often
Should have less corruption now
Progress 0%
Firefox / opens quick find instead of chat command
Progress 0%
Wiki in Safari is sometimes very narrow and unusable
Progress 0%
Re: Upcoming Update
New skill quest item reward logic
Better item reward program.
Progress 0%
Can we expect any changes in Kill quests as well? Or is the idea just to adjust the Skill quests?
Better item reward program.
Progress 0%
Can we expect any changes in Kill quests as well? Or is the idea just to adjust the Skill quests?
Re: Upcoming Update
Good point, will verify also current kill quests.rafax1 wrote:New skill quest item reward logic
Better item reward program.
Progress 0%
Can we expect any changes in Kill quests as well? Or is the idea just to adjust the Skill quests?
However one note, it's a lot harder to balance kill quests, since it is totally determined based on math logic.
Skill quests use manual reward logic (reward is added manually for ID).
Re: Upcoming Update
Will we be getting any new skill quests too? There was a thread a while back with ideas:
* Gem drops from mining higher ores/crafting higher gems
* Dragon seeds added to farming SQ
* Enchanted items - would need a pretty good reward to pull that one off though
* Sushi cooking SQs would make use of some of the fish that get glazed over for better sushis
* Gem drops from mining higher ores/crafting higher gems
* Dragon seeds added to farming SQ
* Enchanted items - would need a pretty good reward to pull that one off though
* Sushi cooking SQs would make use of some of the fish that get glazed over for better sushis
Dedicated to finding an in-game crafting use for strawberries
Re: Upcoming Update
Frogs can be fished at higher levels, so I think frog fishing skill quests should continue to be available.
- Youhaveaquestion
- Explorer
- Posts: 279
- Joined: Wed Aug 02, 2017 9:04 pm
Re: Upcoming Update
Most of the mages depend on the speed stat on the pouches, since capes have 0 speed compared to wings. I would appreciate communication on those changes if possible. At least for the expensive legendary air / earth/ fire / water pouches.
"Do what you feel passionate about, take chances professionally, don't be afraid to fail. But remember, dreams without goals are just dreams. Understand that to achieve these goals you must apply discipline and consistency." - Denzel Washington
Re: Upcoming Update
'math logic'.Kert wrote:Good point, will verify also current kill quests.rafax1 wrote:New skill quest item reward logic
Better item reward program.
Progress 0%
Can we expect any changes in Kill quests as well? Or is the idea just to adjust the Skill quests?
However one note, it's a lot harder to balance kill quests, since it is totally determined based on math logic.
Skill quests use manual reward logic (reward is added manually for ID).
I assume this is the same reason why party quests are still capped at minotaurs (same with wiki prices, etc.) ?
I would love to see upgrades for a high level average party quest, but I somewhat understand if it cannot be 'currently' done due to many variables suchs as levels, gears, and whatnot.
You are always much appreciated,
Thank you.
- Merkad
- Youhaveaquestion
- Explorer
- Posts: 279
- Joined: Wed Aug 02, 2017 9:04 pm
Re: Upcoming Update [In Progress]
I hope there is a cap, we have people with 200k skill quest points. Maybe this would work for kill quests too? Excited, but also a bit scared about the resource marketKert wrote: New skill quest item reward logic
Better item reward program.
Math and idea analyzed, Implementing in next patch.
Rather than fixed % rewards, % will increase based on skill level and QP earned.
Therefore the higher level you are and more QP-s you have, the better rewards skill quests will give incrementally.
Progress 100%

"Do what you feel passionate about, take chances professionally, don't be afraid to fail. But remember, dreams without goals are just dreams. Understand that to achieve these goals you must apply discipline and consistency." - Denzel Washington
Re: Upcoming Update [In Progress]
Interesting concept! If the implementation works out, I am intrigued if a similar idea could be applied to the NPC Kill Quests where Kill Quest Points provide a bonus to the base reward value [thus giving Kill Quest Points a purpose].Kert wrote:New skill quest item reward logic[/u]Rather than fixed % rewards, % will increase based on skill level and QP earned.
Therefore the higher level you are and more QP-s you have, the better rewards skill quests will give incrementally.
Re: Upcoming Update [In Progress]
Correct, there is cap % for level and cap % for overflow of QP-s.Youhaveaquestion wrote:Kert wrote: I hope there is a cap, we have people with 200k skill quest points.
example..
if quest activates on qp 400
and you have 500 qp, then get extra 4% of exp if exp is the reward.
and if you have 600 qp, then get extra 8% of exp if exp is the reward. Which is max from QP Boost.
Re: Upcoming Update [In Progress]
I'm not sure, but it still doesn't seem like a comparison to towers.Kert wrote:Correct, there is cap % for level and cap % for overflow of QP-s.Youhaveaquestion wrote:Kert wrote: I hope there is a cap, we have people with 200k skill quest points.
example..
if quest activates on qp 400
and you have 500 qp, then get extra 4% of exp if exp is the reward.
and if you have 600 qp, then get extra 8% of exp if exp is the reward. Which is max from QP Boost.
So we beat on, boats against the current, borne back ceaselessly into the past.
Re: Upcoming Update [In Review]
this percentage will not significantly change current rewards.