Upcoming Update [Released]

Information about upcoming updates.
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Margus
Site Admin
Posts: 2000
Joined: Thu Jul 26, 2012 1:53 am

Upcoming Update [Released]

Post by Margus »

Post your suggestion, into Suggestions Topic!
viewforum.php?f=6
Lets keep upcoming update topic clean.


New Features:

Easter Event
Details after event starts

Total exp in highscores
With 100k accuracy rounded down.
viewtopic.php?f=6&t=11311
Progress 100%

Tinting items
Requires armor stand and 1 paint kit per colored slot
Image
Progress 100%

Show profile in party quest
Click on a player to see the profile
viewtopic.php?f=6&t=11352
Progress 100%

Show icon next to contacts name
Will be able to set an icon for each contact
viewtopic.php?f=6&t=11346
Progress 100%

Breeding keybinds
Change to other nest
Feed pet
Progress 100%

Tag based gate permissions
Allow a specific tag through the gates
Progress 100%

Custom flags
Can be placed on player map and customized
Image
Progress 100%

Collection book new Easter style
Rotate existing Collection book to see the new styles
Progress 100%


Changes:

Rare item loot table changes
Remove items that are repeating
viewtopic.php?f=6&t=11341
Progress 100%

Farming queue mod extended to fungiculture
Player rod provided the required code changes.
viewtopic.php?f=6&t=11112
Progress 100%

Danger level and logout rule
After fight ends there is currently a 3 second time when the player cannot be attacked and then 2 extra seconds before logout happens.
Change: 2 seconds before logout is changed into 5 seconds. In total player will be online for at least 8 seconds before logged out after a fight.
Progress 100%

Sprites update
  • Jewel cut/uncut images.
    Water, fire, air, earth, nightmare orbs
    Modified Bar images to differente similar colors
    The Reaper is bigger now.
    Rat meat, chicken leg, ham.
    Reduced lava, blood tiles bloom, gamma level. Should be more tolerable to be at levels with lava tiles.
    Map soul sprites changed.
    added new log images also for carpentry items.
Progress 100%

Mailbox for dungeon
Mailbox can be placed into dungeon
Progress 100%


Bug Fixes:

Android Dark Mode issues
On some phones using dark mode causes game to invert image colors
Progress 0%
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Rapota
Fire Viper
Posts: 832
Joined: Sun Dec 03, 2017 11:22 pm

Re: Upcoming Update [In Progress]

Post by Rapota »

Margus wrote:Danger level and logout rule
After fight ends there is currently a 3 second time when the player cannot be attacked and then 2 extra seconds before logout happens.
Change: 2 seconds before logout is changed into 5 seconds. In total player will be online for at least 8 seconds before logged out after a fight.
Progress 0%
I may be misunderstanding the change, but the issue with the current version is that there is no delay to log out after killing a multi-combat capable mob; the usual "need to be idle for 5 seconds before you can log out" does not exist after killing a multi-combat capable mob, such as any boss. A player can immediately log out or switch worlds.

Increasing the time from five seconds to eight seconds will not do anything unless a forced delay is also implemented.
User avatar
Margus
Site Admin
Posts: 2000
Joined: Thu Jul 26, 2012 1:53 am

Re: Upcoming Update [In Progress]

Post by Margus »

Rapota wrote:
Margus wrote:Danger level and logout rule
After fight ends there is currently a 3 second time when the player cannot be attacked and then 2 extra seconds before logout happens.
Change: 2 seconds before logout is changed into 5 seconds. In total player will be online for at least 8 seconds before logged out after a fight.
Progress 0%
I may be misunderstanding the change, but the issue with the current version is that there is no delay to log out after killing a multi-combat capable mob; the usual "need to be idle for 5 seconds before you can log out" does not exist after killing a multi-combat capable mob, such as any boss. A player can immediately log out or switch worlds.

Increasing the time from five seconds to eight seconds will not do anything unless a forced delay is also implemented.
Thanks! I guess I misunderstood the initial issue from the report, will look into that.
steve.a
Gray Wizard
Posts: 17
Joined: Thu Nov 03, 2016 2:38 pm

Re: Upcoming Update [In Progress]

Post by steve.a »

Farming queue mod extended to fungiculture
Player rod provided the required code changes.
viewtopic.php?f=6&t=11112
Progress 90%
Thank you very very much. :) ;)
Rift8bit
Hen
Posts: 11
Joined: Sat Feb 26, 2022 12:30 pm
Location: Donegal ireland

Re: Upcoming Update [In Progress]

Post by Rift8bit »

Thank you can't wait for the Easter event
By the order of rift8bit
spaex
Green Wizard
Posts: 57
Joined: Tue Jan 05, 2016 6:30 pm

Re: Upcoming Update [Released]

Post by spaex »

Hi all :)

First of all I'd like to thank Margus & Kert for the Update and the Event, I like it ^^

Gonna try out a lot of it and I also like that Icons become more mobile friendly recognisable on smaller screens, even though I dont play on mobile at all.

Just one thing I miss for the new jewel graphics, on uncut superior gemstones is no longer that sparkle/shining recognisable, and that was always something special to get that shiny gem into the inventory while mining veins :)

Could you consider adding that somehow to the design of the uncut superior gems? I think a lot players gonna miss that special moments when you instantly recognise of successfully mining a superior gemstone.

Thats all, thank you again and have fun all :)

best,
spaex
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