alexjeff wrote:+1, agree with some points, disagree with others, but I agree that PVP should change.
Instead of a special armor piece, there should be a general melee and magic block when fighting other people, like 50%.... and then lord wild man won't be the one-punch-man. >:D
Rebelmoon wrote:If pvp fighting is changed I wish to add one thought to consider.
Why would you ever want to kill another player if the loot potential is a few 100k to nothing?
Suggestion: Remove keeping items on death (when in nml), or at the very least the ability to use a pop to protect your items. PvP is about the risk of killing someone and taking their loot, but potentially losing your own if you fail. It sort of defeats the whole purpose when they can keep 7 items + pet + pet's inventory. Wheres the benefit to the pker? There is no feeling of danger in nml when you can hold onto so many items without risking them. Thanks.
Darkw0nder wrote:Only protecting 2 items would further degrade PvP by unnecessarily increasing risk to pkers.
Rebelmoon wrote:Darkw0nder wrote:Only protecting 2 items would further degrade PvP by unnecessarily increasing risk to pkers.
Risk is supposed to be a part of pvp. Making more items at risk isn't degrading pvp its improving it because that player whos out to kill you might get counter killed so everyone must make a choice on what they are willing to risk for that greater potential of loot because nobody can keep items they bring (except maybe pet, but not its inventory) and the basic 2 items I suppose.Just an additional thought on how to change nml. A skiller with no gear is supposed to die to a full geared player 99.99%-100% of time it just makes sense, but the killer shouldn't feel safe until he's back at chest.
I still like what you got going, but would like to see more details. The goals are great but how do you make those goals happen in a fair way that balances people having a chance to run away without making killing someone near impossible. Also, 4.) Scouting + world hop = dead skillers is what pking is about so I don't think that should get changed. The one hit ko's are the biggest issue imo with nml as you pointed out, theres no gameplay there, no chance to fight back, its just lacking in every shape and form. The special gear with damage reduction does sound highly promising.
Kert wrote:Character skill tree idea is on the table already..
So gear deterimnates eventually 60-75% fiight result..
Char skill tree idea.., do tasks, to gain skill points.
Invest points into skill tree (different trees).
add 1 point to defender tree, get +2 base armor.. etc..
add 1 point to berserker tree, get +1 attack, -1 base armor.
raawrus wrote:this triggers me
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