The Whisper Trials

Give us info what we should add or change.

The Whisper Trials

Postby Sanitarium » Thu Nov 24, 2016 3:54 am

The Whisper Trials

Been a bit bored playing on here and thought up something out of the blue.
Figure it could be like a survival esque style minigame that could some day be looked into further.
Arena style but without using arena, similar to cathedral or towers mixed with dungs.
You go naked inside, no items in inventory, just yourself. The entrance could be placed IN a city to specify this ensure no one dies trying to get to it.

Every 10 rounds you get 3 pieces of temporary equipment that is randomly based on your combat stats.
You go 5 rounds with inventory disabled of the Undead wave to begin. mobs increase a bit in difficulty each time but of course level base it as this minigame could have as much added if you decide to look into it more so start out weaker tier.

Then you continue with each family style based upon stats until eventually all monsters in game are in it. Would take a while to work on, I know, but throwing it out there as a possibility some day for this game.
Of course, the factor of RNG is thrown into the mix because not always will you get something good.

After the minigame is over, you receive a random item in game based upon your level similar to an "all present" type of reward. The higher your level and floor you die on, the better chance at something more valuable.
Feedback anyone?
Last edited by Sanitarium on Thu Nov 24, 2016 4:22 am, edited 1 time in total.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
It's a lifelong expedition \
Second guessing your decisions \
Trying to find out what's been missing /
And the pages keep on filling /
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Sanitarium
 
Posts: 72
Joined: Mon Sep 29, 2014 2:16 am
Location: Indiana

Re: The Whisper Trials

Postby zaboogg » Thu Nov 24, 2016 4:04 am

+1
zaboogg
 
Posts: 94
Joined: Wed Apr 20, 2016 3:32 pm

Re: The Whisper Trials

Postby corporal » Thu Nov 24, 2016 4:24 pm

+1
Like the idea but would need some thought for people who don't do melee. Anyone who only does archery/magic only would have a severe disadvantage by having to start out naked and wouldn't gain much help if they get randomly given bronze gear every level because their acc/str/def are all 1 plus have no way to obtain spells/arrows.
IGN: Corporal/Seer
That is a nice boulder.
corporal
 
Posts: 51
Joined: Fri Jul 29, 2016 9:19 pm

Re: The Whisper Trials

Postby Kert » Fri Nov 25, 2016 5:29 pm

Do i get it right.

1) New instance, not minigame, might even PQ type?
2) User(s) define their class before entering instance room.
4 chest are on the ground. warrior, magic, archer, hybrid.
3) players start without gear or with basic gear that they choose
If they can't use it( wrong class etc) it's players fault.
4) Player(s) have x amount of time to clear current floor. Success -> floor +1, fail - Instance is over.
* monsters are generated based on player(s) combat level.

5) after x amount of rooms, X items are rewarded based on selected class and completed levels(waves amount)

6) price is based on how many floors are cleared.
reward can be one of following list:
Mos/coins/ Tower chest(different based on levels range)
User avatar
Kert
 
Posts: 850
Joined: Thu Jul 26, 2012 1:58 am
Location: Estonia

Re: The Whisper Trials

Postby garionthefirst » Fri Nov 25, 2016 6:01 pm

Kert wrote:Do i get it right.

1) New instance, not minigame, might even PQ type?
2) User(s) define their class before entering instance room.
4 chest are on the ground. warrior, magic, archer, hybrid.
3) players start without gear or with basic gear that they choose
If they can't use it( wrong class etc) it's players fault.
4) Player(s) have x amount of time to clear current floor. Success -> floor +1, fail - Instance is over.
* monsters are generated based on player(s) combat level.

5) after x amount of rooms, X items are rewarded based on selected class and completed levels(waves amount)

6) price is based on how many floors are cleared.
reward can be one of following list:
Mos/coins/ Tower chest(different based on levels range)

+1
this is a signature
User avatar
garionthefirst
 
Posts: 137
Joined: Tue Jun 30, 2015 3:56 pm

Re: The Whisper Trials

Postby corporal » Fri Nov 25, 2016 9:43 pm

Kert wrote:Do i get it right.

1) New instance, not minigame, might even PQ type?
2) User(s) define their class before entering instance room.
4 chest are on the ground. warrior, magic, archer, hybrid.
3) players start without gear or with basic gear that they choose
If they can't use it( wrong class etc) it's players fault.
4) Player(s) have x amount of time to clear current floor. Success -> floor +1, fail - Instance is over.
* monsters are generated based on player(s) combat level.

5) after x amount of rooms, X items are rewarded based on selected class and completed levels(waves amount)

6) price is based on how many floors are cleared.
reward can be one of following list:
Mos/coins/ Tower chest(different based on levels range)



yup +1 that sounds like a fun time
IGN: Corporal/Seer
That is a nice boulder.
corporal
 
Posts: 51
Joined: Fri Jul 29, 2016 9:19 pm

Re: The Whisper Trials

Postby Sanitarium » Sat Nov 26, 2016 6:57 am

Kert wrote:Do i get it right.

1) New instance, not minigame, might even PQ type?
2) User(s) define their class before entering instance room.
4 chest are on the ground. warrior, magic, archer, hybrid.
3) players start without gear or with basic gear that they choose
If they can't use it( wrong class etc) it's players fault.
4) Player(s) have x amount of time to clear current floor. Success -> floor +1, fail - Instance is over.
* monsters are generated based on player(s) combat level.

5) after x amount of rooms, X items are rewarded based on selected class and completed levels(waves amount)

6) price is based on how many floors are cleared.
reward can be one of following list:
Mos/coins/ Tower chest(different based on levels range)

Freakin understood my suggestion perfectly kert!
Nailed it!
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
It's a lifelong expedition \
Second guessing your decisions \
Trying to find out what's been missing /
And the pages keep on filling /
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Sanitarium
 
Posts: 72
Joined: Mon Sep 29, 2014 2:16 am
Location: Indiana

Re: The Whisper Trials

Postby Rox99 » Sat Nov 26, 2016 12:40 pm

Kert wrote:Do i get it right.

1) New instance, not minigame, might even PQ type?
2) User(s) define their class before entering instance room.
4 chest are on the ground. warrior, magic, archer, hybrid.
3) players start without gear or with basic gear that they choose
If they can't use it( wrong class etc) it's players fault.
4) Player(s) have x amount of time to clear current floor. Success -> floor +1, fail - Instance is over.
* monsters are generated based on player(s) combat level.

5) after x amount of rooms, X items are rewarded based on selected class and completed levels(waves amount)

6) price is based on how many floors are cleared.
reward can be one of following list:
Mos/coins/ Tower chest(different based on levels range)


Looks really cool, +1.
User avatar
Rox99
 
Posts: 40
Joined: Wed Oct 26, 2016 12:53 am
Location: Italy

Re: The Whisper Trials

Postby Avestron » Thu Dec 01, 2016 12:56 pm

Oh this sounds really interesting. Nice suggestion. :c)

+1
Avestron
 
Posts: 80
Joined: Tue Sep 13, 2016 8:21 am

Re: The Whisper Trials

Postby canismajor » Fri Dec 02, 2016 3:52 pm

Add a combat xp reward to the pot proportional to normal combat grinding, and I'm +1.
User avatar
canismajor
 
Posts: 194
Joined: Sat Jun 25, 2016 7:38 pm

Next

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 4 guests