Mod suggestions

Give us info what we should add or change.

Re: Mod suggestions

Postby snowdust » Sun Apr 03, 2016 3:59 pm

an option to automatically stop crafting and hold on to the last material(s) on hand.

it will mean a little less clicking :D
snowdust
 
Posts: 4
Joined: Sat Apr 02, 2016 3:02 pm

Re: Mod suggestions

Postby Rafaelz1s » Tue Apr 12, 2016 9:31 am

The layout of the island could have in their entire length a 'deck'. This would help the players who have the whole island dedicated to Breeding.http://imgur.com/C3veRBK
Rafaelz1s
 
Posts: 1
Joined: Fri Oct 30, 2015 5:29 pm

a cool thingto add

Postby TDFJacob » Fri Apr 29, 2016 11:27 pm

You guys should add a blocking sound for when u fight so u can hear if ur blocking being hit and hitting
TDFJacob
 
Posts: 1
Joined: Fri Apr 29, 2016 11:25 pm

Re: Mod suggestions

Postby Rex GilangPN » Fri May 06, 2016 6:11 pm

snowdust wrote:an option to automatically stop crafting and hold on to the last material(s) on hand.

it will mean a little less clicking :D


Good idea, like minecraft
RΡG¶MÖTM
User avatar
Rex GilangPN
 
Posts: 155
Joined: Sat May 09, 2015 12:27 am

Re: Mod suggestions

Postby manJabuds » Thu May 19, 2016 4:12 pm

dont know if its been suggested but drops per hour counter like how many ore, log, fish and other thing if ever added
manJabuds
 
Posts: 19
Joined: Tue Aug 18, 2015 3:58 pm

Re: Mod suggestions

Postby joe2dirt » Tue Jul 05, 2016 2:40 am

I realize this would primarily help mobile players which isn't a large concern, but "How do I see my combat level?" is a fairly common question among new (and mobile) users; it appears there is enough space to add "CL xx" to the top bar where world#, adjusted stats, current quest, ect is shown. If there is, I believe this would be a nice addition unless there is a suggestion that makes better use of the space.
joe2dirt
 
Posts: 46
Joined: Tue Nov 10, 2015 9:55 am

Re: Mod suggestions

Postby filux » Tue Jul 05, 2016 8:09 am

joe2dirt wrote:...it appears there is enough space to add "CL xx" to the top bar..., I believe this would be a nice addition unless there is a suggestion that makes better use of the space.

:D Hehe, very recently was a problem with not enough space on the bar and things showing in the second line, overlapping inventory/menu icons ... and just after the fix ... such suggestions :lol:.
Imo great potential is in the "hints area", when you hover the mouse over the bar. Not all things have to be visible all the time.
filux
 
Posts: 163
Joined: Sun Jul 05, 2015 9:49 pm

Re: Mod suggestions

Postby sailor0703 » Fri Jul 29, 2016 4:40 am

+1 for additional keybindings, and +1 for options to destroy all for things like fish, and/or just everything besides equipped items(also, if favorited items would work right for me, options to destroy everything besides equipped or favorited items).

EDIT: oh yeah, and for keybindings, I would like to especially options to withdraw either one or all of an item, not one key that does one or the other depending on item. and I would like to see a keybinding for sell all(i.e. to sell all of a particular item selected and/or maybe to sell all of anything that particular vendor buys, besides equipped/favorited items).
sailor0703
 
Posts: 19
Joined: Wed Jul 20, 2016 1:33 pm

Re: Mod suggestions

Postby sailor0703 » Fri Jul 29, 2016 5:19 am

filux wrote:
joe2dirt wrote:...it appears there is enough space to add "CL xx" to the top bar..., I believe this would be a nice addition unless there is a suggestion that makes better use of the space.

:D Hehe, very recently was a problem with not enough space on the bar and things showing in the second line, overlapping inventory/menu icons ... and just after the fix ... such suggestions :lol:.
Imo great potential is in the "hints area", when you hover the mouse over the bar. Not all things have to be visible all the time.


anything involving mouse over does not help mobile users at all. as far as mobile goes, though, I think there should be a whole different interface.
sailor0703
 
Posts: 19
Joined: Wed Jul 20, 2016 1:33 pm

Re: Mod suggestions

Postby filux » Fri Jul 29, 2016 11:44 am

sailor0703 wrote:
filux wrote:
joe2dirt wrote:...

:D Hehe, very recently was a problem with not enough space on the bar and things showing in the second line, overlapping inventory/menu icons ... and just after the fix ... such suggestions :lol:.
Imo great potential is in the "hints area", when you hover the mouse over the bar. Not all things have to be visible all the time.

anything involving mouse over does not help mobile users at all. as far as mobile goes, though, I think there should be a whole different interface.
Yeah but you forgot to say that for mobile users "less but bigger" on the screen is better ... so ~ all mobile users should support "not adding useless" things. For those users many informations should be available from menu/submenu and not visible on the main screen.
filux
 
Posts: 163
Joined: Sun Jul 05, 2015 9:49 pm

Re: Mod suggestions

Postby corporal » Fri Jul 29, 2016 9:26 pm

Adding a crafting menu to the furnace and other crafting locations that lets you select what you want to craft as opposed to 'using' the items with it. Similar to the forging menu which shows you available recipes based on your inventory and allows you to pick one to craft. After you select what you wan to make it will then craft the item until you run out of materials or stop it like fletching.
IGN: Corporal/Seer
That is a nice boulder.
corporal
 
Posts: 42
Joined: Fri Jul 29, 2016 9:19 pm

Re: Mod suggestions

Postby sailor0703 » Sat Jul 30, 2016 4:23 am

filux wrote:
sailor0703 wrote:anything involving mouse over does not help mobile users at all. as far as mobile goes, though, I think there should be a whole different interface.
Yeah but you forgot to say that for mobile users "less but bigger" on the screen is better ... so ~ all mobile users should support "not adding useless" things. For those users many informations should be available from menu/submenu and not visible on the main screen.

Yeah, as far as the mobile screen usage goes, adding info to the screen would probably be a problem, whereas having stats in a whole separate menu would be better for such users. More as I mentioned in another post on this board, the mobile interface should have an entire new workup. As I also mentioned in said post, the work involved would be quite massive, so who knows when it will happen.

EDIT:Come to think of it, though, maybe it would be easier to do a mouseover kind of thing, whereas for mobile users, they would tap the top bar to have a separate stats screen come up.
sailor0703
 
Posts: 19
Joined: Wed Jul 20, 2016 1:33 pm

Re: Mod suggestions

Postby videogamemaster1 » Tue Aug 23, 2016 8:23 pm

A further sort function to the in game wiki, what I mean is you could sort by amount of speed or level (high<>low), maybe name (alphabetical) would help a lot for deciding what to get for new gear, also being able to highlight matches for a name search would be awesome as well.
videogamemaster1
 
Posts: 2
Joined: Tue Aug 23, 2016 8:13 pm

Pet Timer

Postby drgnmndv » Thu Aug 25, 2016 6:21 am

Can we please get this timer, the one that tells us when we are gonna lvl a skill up, added to the pet chest?
So we know how long it will take to lvl a pet up.
Attachments
pet timer.jpg
pet timer.jpg (142.32 KiB) Viewed 718 times
drgnmndv
 
Posts: 10
Joined: Sat Sep 27, 2014 6:04 am

Re: Mod suggestions

Postby jensb48 » Mon Sep 12, 2016 11:57 am

A function to sort droprates in wiki would be nice.
jensb48
 
Posts: 6
Joined: Wed Aug 31, 2016 12:11 am

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest