Accepted suggestions

Give us info what we should add or change.

Accepted suggestions

Postby Margus » Thu Aug 09, 2012 4:28 am

Here are the suggestions that I liked and will be implemented in future(if not yet done already):
    Scrollbar to chat + webkit css (Done)
    Different character appearances (Done)
    Walking animation
    Private messages(friends list) (done)
    PVP (done)
    Guilds
    Quests (done)
    Destroy items (Done)
    More permanent health bar(can be turned off) (Done)
    Different trees (done)
    Teleporting(not decided how yet, magic/item or combination of both) (done)
    Chest deposit/withdraw all (Done)
    Resizable playing area (Done)
    Different chat tabs: All, Global, System, Private
    Less clicking - automatic fishing/cooking/mining/smelting like fighting (Done)
    Duelling anywhere (done)
    Highscores (done)
    Pet System (done)
    Smelt Armors/ Weapons into scrap metal
    Guild building, ores, trees and more benefits.
    Treasure Maps - Might new skill
    Boss trophies on island (done)
    Attack Animations (sort of)

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Re: Accepted suggestions

Postby blue9394 » Fri Oct 26, 2012 1:13 pm

Those are some nice suggestions :d
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Re: Accepted suggestions

Postby Katt » Sun Nov 04, 2012 4:13 pm

I'm so glad these suggestions are approved! They will be a very nice addition to the game. Can't wait for the chat filter! :mrgreen:
Last edited by Katt on Sun Nov 25, 2012 5:31 pm, edited 1 time in total.
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Re: Accepted suggestions

Postby Traverse » Tue Feb 25, 2014 7:43 am

There should be ruby weapons and ruby armor
You should be able to mix different types of armor to make a mix armor that is even better
Player to player trade where ever you are
More weapons,armory,pets,spells,etc.
Different servers if needed
The ability to leave dungeons when ever


-Traverse :D


P.S. This is to Margus. 8-)
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Re: Accepted suggestions

Postby drewnation » Fri Mar 20, 2015 5:32 pm

Another suggestion

Poseidon guild map:
It is very easy to accidentally leave the map.
The banner is only like 3 spots up from the chest so if you are using wsad or arrow keys you are eventually going to do the same.
There is no intention from what i understand to enable us to go back after leaving, so how about moving it a little or switching spots with chest/banner.

Thanks,
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Re: Accepted suggestions

Postby Estra » Sun Apr 12, 2015 7:50 pm

Here I might add some detail with guilds or player-run guilds to be more specific.
There could be some kind of multiplayer warfare within guilds.
-A minimum number of players ex: 4 at the guild for it to become raidable
-Option 1: All players at the guild base have no combat level, fighting is determined by armor, weapons, magic spells, etc.
Ex: Bronze does 1 hit point of damage while iron may do 2, and a certain amount of armor subtracts the amount of damage sustained
-Option 2: Accuracy, Strength and Defense and such may be trained at the guild for guild warfare, the guild warfare stats are restricted to the guild
-Guilds may engage in friendly dueling, 1v1 or 5v5 and so on
-Player-guild ranks as in Ex: Guildmaster, General, Lieutenant, Captain, Sergeant, Private, etc.
-A guild's territory may start as a patch of land, and may be expanded similarly like a player's own island
-There is a guild chest where all players belonging to the guild may deposit and withdraw items
-A guild banking system, gold deposited and a guild treasurer will take care of the money of a guild
Ex: Building breeding areas, a dock for fishing, excavating a mine for materials
-A guild may build its base with customized appearances differing from fir, to cactus wood, or spirit such as player houses are as of today
-A guild banner so it may differentiate itself from other guilds

Hopefully some of these ideas if not spoken of previously may be of use. Thankyou.
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Re: Accepted suggestions

Postby nova2009 » Thu May 07, 2015 5:30 pm

I really like the one about smelting armors/weapons into scrap
Guess What...
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Re: Accepted suggestions

Postby MrRageCage » Wed Sep 02, 2015 10:13 am

Upping the % rate for forging based on skill. A level 60 forging trying to make iron pants shouldn't fail.
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Re: Accepted suggestions

Postby karols146 » Tue Sep 15, 2015 5:03 pm

I have a one suggestion, and i am think that it shouldn't be hard to make.
Where we have right click menu, on every item.
I think that in that menu we should have something like "check market" etc.
And when you click that, market window with that item show up.
Once more, Market should remember you last search.
When you want buy a lot of stuff and here is a lot of offers with one item only, and you must looking always from beginning, you can be angry :D
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Re: Accepted suggestions

Postby Satan_lord » Fri Mar 04, 2016 8:28 pm

there should be a Dwarf world and mythrill items, armores, wepons, sheilds, extra and the dwarf world should be conected in dorpat someware near dorpat dongen enterance and dorpat outpost doungen enterence
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Re: Accepted suggestions

Postby twig_man1 » Sat Mar 26, 2016 1:12 am

1. Larger 2x experience potions, add new pots that have a duration of 1h, 2h, 5h and so on. As the size increases, add a small discount of around 50-100 mos per pot.
I know there's 10 for 4200 mos, but it's just an idea

2. pets are equipable with certain stat(s) increasing items that increase their bonus towards the player, maybe even something to increase the chance of better loot
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Re: Accepted suggestions

Postby Lord wild man » Sat Sep 17, 2016 10:56 pm

I have a suggestion for a dueling tournament where you would have to pay a fee to enter and the winners win a bulk of the prize money or prizes. Maybe like arena to where you would have to purchase a scroll and could place bets?
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Re: Accepted suggestions

Postby Lord wild man » Mon Sep 19, 2016 10:33 pm

also can we be able to delete troll post to our guild pages please?
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Re: Accepted suggestions

Postby ice46dragon01 » Tue Dec 13, 2016 12:26 am

Ive played some RPG's and i like how they have backpacks for the player @ higher levels to expand inventory maybe we could implement a system like that but limits like below
has to be Equipped so people cant use like 10 of them at a time, so kinda to nerf it a little so people are running around with 10 backpacks and using all of them kinda is OP
sold in MOS Market and or as like a reward have a mini backpack (only holds half normal inv.) when Character level gets to a determined level ex 50 and a normal backpack can hold all inventory. ex level 100 but again determined by dev @ what levels
can't be equipped put stuff in and then unequipped use a system like the watering buckets do only 1 thing holds water no matter how many you have so you can't bypass the 1 bag limit
thats all for now if i can think of about this topic right now
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