Mod bugs

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Mod bugs

Postby Margus » Mon Oct 13, 2014 12:38 am

This topic is for in-game mod bugs.
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Re: Mod bugs

Postby kuimo-frm » Tue Dec 30, 2014 7:19 am

from today, NPC of in game wiki will not work for me.
i've tried clearing cache, another browser and Desura version, but failed. :(

OS: Win7 64bit Ultimate
having been playing on Opera browser without problem until yesterday.
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Re: Mod bugs

Postby gILL bATES. » Tue Dec 30, 2014 3:25 pm

I guess something changed in the code. Last week it was working badly, but still working, Now after vendors have changed a bit, it deoesn't work at all. Which means we have us old school technique and start using forums again :D
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Re: Mod bugs

Postby Margus » Tue Dec 30, 2014 5:11 pm

Will be fixed with next patch.
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Re: Mod bugs

Postby kuimo-frm » Tue Dec 30, 2014 5:55 pm

thanks to test (player) , NPC in wiki seems like to work again. :D
solution was simple way.

logout > reload (F5 key) > login and enable all mods
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Re: Mod bugs

Postby tangar » Mon Aug 17, 2015 10:34 pm

Very useful mod for cozy crafting would be on android client - "chest interface" (to put resources to the bank quick) - but now it doesn't work :( When I start mods my game map dissapear so I cant see where to go. My tablet PC is samsung galaxy note 10.1
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Re: Mod bugs

Postby RStudios » Fri Aug 21, 2015 4:51 am

While the mods can cause it, it also happens with no mods loaded, its an ingame issue at certain screen sizes. Margus will have to look into this
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Re: Mod bugs

Postby OhhPaigey » Sun Aug 23, 2015 9:32 pm

Currently combat analysis does not include armor/books cooldown % reduction.

I've noticed that in ST chat and 18+ chat moderator chat colors don't show up. But in EN chat they do. Reside told me that premium chat color overrides the moderator chat color. Edit: Apparently other players see your name as green, but in ST and 18+ it shows white to me.

Also 2x timer addon is bugged, and the black text should be changed/made larger.
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Re: Mod bugs

Postby OhhPaigey » Fri Aug 28, 2015 12:34 am

While wearing a 5 slot magic pouch, the addon that splits magic damage up at the top only shows 4 spells instead of 5.

There was a chat bug where it would scroll up when you tried typing (seems it has been fixed).

/find maple doesnt find the maple tree in Reval. There's a maple tree at (68, 26).

The farming queue addon seems to disappear randomly when I leave/come back from my island, making me farm by hand. /cry

The chat addon that warns you about your breeding pets being hungry seems to be wrong, it was telling me they were at 75% hunger when all of them were only at 55%. (After a few more breeding attempts this seems to happen after feeding the pets, so I'm guessing something is being read incorrectly regarding the food stats)

Piglet and Cursed Cape both have "+-" stat on them, for example: "+-10 Speed"
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Re: Mod bugs

Postby RStudios » Fri Aug 28, 2015 3:35 pm

OhhPaigey wrote:Piglet and Cursed Cape both have "+-" stat on them, for example: "+-10 Speed"


Thats because they remove stats
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Re: Mod bugs

Postby OhhPaigey » Sat Aug 29, 2015 4:34 am

Right, but it's confusing, there's a plus and minus symbol beside it, some new players were asking about it.
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Re: Mod bugs

Postby Dorang » Mon Sep 14, 2015 11:25 pm

IGN: Dorang

I originally posted about this problem in the regular bug section of the forum. Since then I have been informed it is not a game bug, but a Mod bug.

Original post in the bug section : http://forums.mo.ee/viewtopic.php?f=5&t=5571

The in-game wiki is incorrect about the max % chance to make base rings & necklaces (Iron, Silver, Gold, White Gold, etc.).Base meaning the original ring without a gem. The wiki shows 50% min chance with a possible 100% chance which normally you can achieve with high enough jewelry level. At the moment only Iron rings/necklaces are able to go up to 100% while all the others stay at a base 50%. I was informed that it was intended to be a base 50% and that the wiki was wrong when it came to the silver, gold, white gold, & platinum versions being 100% max. Also was informed that the Iron Rings/Necklaces are set wrong within game as right now they do go up to 100% max chance and they should only be 50% no matter what Jewelry level you have. I'm sure that will be fixed in the future.

Just needed to bring the wiki information about the rings/necklaces being wrong to the attention of whom ever is in charge of that part.

:)
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Re: Mod bugs

Postby RStudios » Fri Sep 18, 2015 6:13 pm

In game wiki pulls % stats from the in game code, the figures are accurate to what the game itself reflects
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Re: Mod bugs

Postby manawe » Fri Sep 25, 2015 11:16 am

Typo in the Potion of Love bonus. Should be Health or HP.
Would be cool if the potion of love was returned to me, I used 1 to test this bug.
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Re: Mod bugs

Postby Roase » Fri Sep 25, 2015 11:20 am

hahaha, Manawe. Good try.
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