27/07/2016 Patch

Information about upcoming patches, fixes.

27/07/2016 Patch

Postby Margus » Wed Jul 27, 2016 11:45 pm

New Features:

Magician Capes
New parameter is added for spells, Minimal casting time,
nothing is changed for current spells. Cause min time is calculated on current highest cooldown %.
Capes cooldown % is bonus for higher level spells those which require high cooldown time.
Image

Open World Fletching
Moche II has open world Fletching table that every one can use.

Moche II
Moche II is connected with Reval and Moche I
http://puu.sh/q8vOj.png


Portal To Void
Void is similar to Heaven and Hell, but Void is high level location.
At Void, there are Rare monsters + Battle towers.
http://puu.sh/q51Io.png

Battle Towers
There will be 3 battle tower.
Normal/ Hard / Hell Difficulity levels.
For test phase, only first tower is released(Tower of Nature). Based on feedback(5 days feedback), hard and hell will get modified and released.

Normal tower contains 44 levels.
Towers are for Exp gain only. Monsters in Towers drop food and potions only.
There will be no highscore for towers.
http://puu.sh/q82lv.png
Image

New monsters
Low Level emerald scale monsters + more bird type monsters for feathers.

Sapphire/Emerald/Ruby Dragon Turtles, Faith/Ice Baby Griffin, Faith/Ice Griffin.
Sand Dragon Worm, Emerald Dragon Worm.

Bug Fixes:

Rakblood walls fix

New:
http://puu.sh/pG4f6.png

Old:
http://puu.sh/pG4ih.png

Ench Core Cape/ Nephilim cape can't enter clouds/br
viewtopic.php?f=5&t=6661

Floor 77 Cathedral eastern wall
viewtopic.php?f=5&t=6664

Incorrect Griffin name
viewtopic.php?f=5&t=6496

Monster % resetted on logout in multicombat
viewtopic.php?f=5&t=6710
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Margus
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