New parameter is added for spells, Minimal casting time,
nothing is changed for current spells. Cause min time is calculated on current highest cooldown %.
Capes cooldown % is bonus for higher level spells those which require high cooldown time.
Open World Fletching
Moche II has open world Fletching table that every one can use.
Moche II is connected with Reval and Moche I
Portal To Void
Void is similar to Heaven and Hell, but Void is high level location.
At Void, there are Rare monsters + Battle towers.
There will be 3 battle tower.
Normal/ Hard / Hell Difficulity levels.
For test phase, only first tower is released(Tower of Nature). Based on feedback(5 days feedback), hard and hell will get modified and released.
Normal tower contains 44 levels.
Towers are for Exp gain only. Monsters in Towers drop food and potions only.
There will be no highscore for towers.
Low Level emerald scale monsters + more bird type monsters for feathers.
Sapphire/Emerald/Ruby Dragon Turtles, Faith/Ice Baby Griffin, Faith/Ice Griffin.
Sand Dragon Worm, Emerald Dragon Worm.
Rakblood walls fix
Ench Core Cape/ Nephilim cape can't enter clouds/br
Floor 77 Cathedral eastern wall
Incorrect Griffin name
Monster % resetted on logout in multicombat