Upcoming Update [Released]

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Upcoming Update [Released]

Postby Kert » Wed Feb 15, 2017 10:47 am

New Feature(s):

Market search by player
viewtopic.php?f=6&t=8090
Progress 100%

Market search by your chest contents
viewtopic.php?f=6&t=8049
Progress 100%

Changes:

New sprites for jewelry
Progress 100%

Cathedral highscore reset
Progress 100%

Bug Fixes:

Can get Kaolinite items from rare present
Progress 100%

Incorrect Tyrannosaurus sprite
viewtopic.php?f=5&t=8041
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Enchanted jadeite necklace [R] has incorrect wiki price
viewtopic.php?f=5&t=8109
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Can ReRefine already refined jewels
viewtopic.php?f=5&t=8127&p=24705#p24705
Progress 100%

Incorrect chat tip, regarding to pet inventory slots
viewtopic.php?f=5&t=8095
Progress 100%
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Re: Upcoming Update

Postby zaboogg » Fri Feb 17, 2017 4:54 pm

115 120 mage offhand plz
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Re: Upcoming Update

Postby coolebeans » Sat Feb 18, 2017 10:53 pm

I hope you will pardon me but as Kaolinite ore and the crafted items are only a boxed set of ring and necklace moulds, adding them to a rare present drop seems to devalue the present considerably. This is also true of any arrow or spell scroll being included. Gear is one thing as it is not used up when you equip it but consumable items, in my opinion, should not be a part of any present, no matter the grade.

If consumable items are to be included in a present, have them in their own, unique present similar to how jewelry items are a part of the Sunken Treasure. A Magic Gift Bag or Archers Gift Bag. Perhaps a Magic Present and an Archers Present would be possible but only armors, weapons and pouches/quivers. Keep regular presents for melee items so Good Magic Present/Good Archers Present, Great Magic Present/Great Archers Present, etc.

As a side note, Sunken Treasure should include the cut gems or at the least Uncut Superior so there is no loss during the crafting process of the gems. It is a serious loss to finally catch a treasure only to fail in making a usable gem from the drop.

To offer this idea again I propose splitting Magic the skill from Sorcery the crafting skill much the same as Archery is the attack skill and Fletching is the crafting side. Using teleports, crafting spells and gear would add to Sorcery and not Magic. To implement this, Sorcery would become equal to your Magic Skill with the initial roll-out. It wouldn't be proper to have a 60 Magic user to have a level 1 Sorcery skill and not be able to craft the spells they can already make.
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Re: Upcoming Update

Postby Lemmewinks » Sun Feb 19, 2017 6:28 am

coolebeans wrote:I hope you will pardon me but as Kaolinite ore and the crafted items are only a boxed set of ring and necklace moulds, adding them to a rare present drop seems to devalue the present considerably. This is also true of any arrow or spell scroll being included. Gear is one thing as it is not used up when you equip it but consumable items, in my opinion, should not be a part of any present, no matter the grade.


viewtopic.php?f=5&t=8117
They are taking kaolinite out of rare presents, not putting them in.
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Re: Upcoming Update

Postby AraMorph » Sun Feb 19, 2017 11:46 am

Hope, future updates would be about adding [R] weapon with +min damage or whatever
_ _ _
PS.: any ideas of refreshing subscribes' data taken from highscores list?
Thanks are always welcome (gems, chunks, moulds, jwl-pots)
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Re: Upcoming Update [In Development]

Postby fergusferret » Mon Feb 20, 2017 4:40 pm

i am hoping the next update adds a few more axes and other weapons missing in the higher ranges, like war hammers, pikes and others i forget. adding a minimum damage would be useless though as it would encourage more to to be asked for. damage is fine as it is.
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Re: Upcoming Update [In Development]

Postby Youhaveavirus » Mon Feb 20, 2017 6:05 pm

Nice :)
https://www.youtube.com/watch?v=_nS-QeM2ne8
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Re: Upcoming Update [In Development]

Postby saints_rivers » Mon Feb 20, 2017 9:45 pm

Market search by your chest contents ?

Is not it what we have today about Market BUY/SELL "item"?

Ah is it mod? Dam

Welldone! Merging the mods to the game! :D

Ah I noticed now it is not mod so... what that mean?
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Re: Upcoming Update [In Development]

Postby whitetiger » Tue Feb 21, 2017 7:11 am

I take it that it means there will be an option to search buy/sell by the contents of your chest. If you have cooked perch and trout in it, then buyers/sellers will be shown for those items. If you do not have raw baby whales you will not see buys or sells for them.

Kind of the the market buy/sell from the chest that we have now but expanded to include every item you own
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Re: Upcoming Update [In Development]

Postby canismajor » Tue Feb 21, 2017 11:22 am

Margus wrote:Market search by your chest contents
Progress 100%

YES! Thank you very much!

saints - viewtopic.php?f=6&t=8049
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Re: Upcoming Update [In Development]

Postby saints_rivers » Tue Feb 21, 2017 1:23 pm

canismajor wrote:
Margus wrote:Market search by your chest contents
Progress 100%

YES! Thank you very much!

saints - viewtopic.php?f=6&t=8049


Thank you canismajor! I understand now, so it means a BUY/SELL "all itens"! It is awsome!!!
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