RPG MO Roadmap

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Re: RPG MO Roadmap

Postby manawe » Tue Nov 12, 2013 4:17 pm

I agree with Roase too. If players see an exiting feature for the game they will definitely donate to keep the game running. :)
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Re: RPG MO Roadmap

Postby Margus » Tue Nov 12, 2013 7:49 pm

I will try to revive this roadmap thing soon :)
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Re: RPG MO Roadmap

Postby Dertho » Wed Nov 13, 2013 2:03 am

it purdy
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June 10th,2016
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Re: RPG MO Roadmap

Postby manawe » Sun Jan 05, 2014 9:36 pm

Forgotten? :cry:
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Re: RPG MO Roadmap

Postby Margus » Sun Jan 05, 2014 11:10 pm

no, just been really busy

making a roadmap is a lot of brainstorming
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Re: RPG MO Roadmap

Postby manawe » Fri Mar 07, 2014 7:28 pm

:cry:
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Re: RPG MO Roadmap

Postby Margus » Fri Mar 07, 2014 9:41 pm

What we have on plate right now not in any particular order:
1) Pet breeding (new skill)
2) Carpentry updates(make items useful)
3) Guilds
4) Homepage
5) Better high scores (more than #150 and better searching and comparing)
6) Non-combat quests (Mining, forging, jewelry, woodcutting etc)
7) iOS client
8) Fix Android client
9) More worlds(as servers)

Always on our plate: events (next Saint Patrick's Day)
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Re: RPG MO Roadmap

Postby Sachro » Sun Mar 16, 2014 5:41 pm

I guess i`ll save all my logs for now then :D
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Re: RPG MO Roadmap

Postby Margus » Wed Apr 02, 2014 2:31 pm

One may ask: "Why so many cabinets?"
carpentry_update.jpg
:)
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Re: RPG MO Roadmap

Postby manawe » Fri Apr 04, 2014 9:05 am

Perfect! :D
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